#region References
using Server.ContextMenus;
using Server.Engines.Craft;
using Server.Network;
using System;
using System.Collections.Generic;
#endregion

namespace Server.Items
{
    [Anvil]
    public class AnvilComponent : AddonComponent
    {
        [Constructable]
        public AnvilComponent(int itemID)
            : base(itemID)
        { }

        public AnvilComponent(Serial serial)
            : base(serial)
        { }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write(0);
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            reader.ReadInt();
        }
    }

    [Forge]
    public class ForgeComponent : AddonComponent
    {
        [Constructable]
        public ForgeComponent(int itemID)
            : base(itemID)
        { }

        public ForgeComponent(Serial serial)
            : base(serial)
        { }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write(0);
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            reader.ReadInt();
        }
    }

    public class LocalizedAddonComponent : AddonComponent
    {
        private int m_LabelNumber;

        [Constructable]
        public LocalizedAddonComponent(int itemID, int labelNumber)
            : base(itemID)
        {
            m_LabelNumber = labelNumber;
        }

        public LocalizedAddonComponent(Serial serial)
            : base(serial)
        { }

        [CommandProperty(AccessLevel.GameMaster)]
        public int Number
        {
            get { return m_LabelNumber; }
            set
            {
                m_LabelNumber = value;
                InvalidateProperties();
            }
        }

        public override int LabelNumber => m_LabelNumber;

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write(0); // version

            writer.Write(m_LabelNumber);
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
                case 0:
                    {
                        m_LabelNumber = reader.ReadInt();
                        break;
                    }
            }
        }
    }

    public class AddonComponent : Item, IChopable
    {
        public override bool ForceShowProperties => Addon != null && Addon.ForceShowProperties;

        private static readonly LightEntry[] m_Entries =
        {
            new LightEntry(
                LightType.WestSmall,
                1122,
                1123,
                1124,
                1141,
                1142,
                1143,
                1144,
                1145,
                1146,
                2347,
                2359,
                2360,
                2361,
                2362,
                2363,
                2364,
                2387,
                2388,
                2389,
                2390,
                2391,
                2392),
            new LightEntry(
                LightType.NorthSmall,
                1131,
                1133,
                1134,
                1147,
                1148,
                1149,
                1150,
                1151,
                1152,
                2352,
                2373,
                2374,
                2375,
                2376,
                2377,
                2378,
                2401,
                2402,
                2403,
                2404,
                2405,
                2406),
            new LightEntry(LightType.Circle300, 6526, 6538, 6571), new LightEntry(LightType.Circle150, 5703, 6587)
        };

        [Constructable]
        public AddonComponent(int itemID)
            : base(itemID)
        {
            Movable = false;
            ApplyLightTo(this);
        }

        public AddonComponent(Serial serial)
            : base(serial)
        { }

        [CommandProperty(AccessLevel.GameMaster)]
        public BaseAddon Addon { get; set; }

        [CommandProperty(AccessLevel.GameMaster)]
        public Point3D Offset { get; set; }

        [Hue, CommandProperty(AccessLevel.GameMaster)]
        public override int Hue
        {
            get { return base.Hue; }
            set
            {
                base.Hue = value;

                if (Addon != null && Addon.ShareHue)
                    Addon.Hue = value;
            }
        }

        public virtual bool NeedsWall => false;
        public virtual Point3D WallPosition => Point3D.Zero;

        public static void ApplyLightTo(Item item)
        {
            if ((item.ItemData.Flags & TileFlag.LightSource) == 0)
                return; // not a light source

            int itemID = item.ItemID;

            foreach (LightEntry entry in m_Entries)
            {
                int[] toMatch = entry.m_ItemIDs;
                bool contains = false;

                for (int j = 0; !contains && j < toMatch.Length; ++j)
                    contains = (itemID == toMatch[j]);

                if (contains)
                {
                    item.Light = entry.m_Light;
                    return;
                }
            }
        }

        public override void OnDoubleClick(Mobile from)
        {
            if (Addon != null)
                Addon.OnComponentUsed(this, from);
        }

        public void OnChop(Mobile from)
        {
            if (Addon != null && from.InRange(GetWorldLocation(), 3))
                Addon.OnChop(from);
            else
                from.SendLocalizedMessage(500446); // That is too far away.
        }

        public override void OnLocationChange(Point3D old)
        {
            if (Addon != null)
                Addon.Location = new Point3D(X - Offset.X, Y - Offset.Y, Z - Offset.Z);
        }

        public override void OnMapChange()
        {
            if (Addon != null)
                Addon.Map = Map;
        }

        public override void OnAfterDelete()
        {
            base.OnAfterDelete();

            if (Addon != null)
                Addon.Delete();
        }

        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            if (Addon != null)
            {
                Addon.GetProperties(list, this);
            }
        }

        public override void GetContextMenuEntries(Mobile m, List<ContextMenuEntry> list)
        {
            base.GetContextMenuEntries(m, list);

            if (Addon != null)
            {
                Addon.GetContextMenuEntries(m, list);
            }
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write(1); // version

            writer.Write(Addon);
            writer.Write(Offset);
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
                case 1:
                case 0:
                    {
                        Addon = reader.ReadItem() as BaseAddon;
                        Offset = reader.ReadPoint3D();

                        if (Addon != null)
                        {
                            Addon.OnComponentLoaded(this);
                            ApplyLightTo(this);
                        }
                        else
                        {
                            Delete();
                        }

                        break;
                    }
            }

            if (version < 1 && Weight == 0)
                Weight = -1;
        }

        private class LightEntry
        {
            public readonly LightType m_Light;
            public readonly int[] m_ItemIDs;

            public LightEntry(LightType light, params int[] itemIDs)
            {
                m_Light = light;
                m_ItemIDs = itemIDs;
            }
        }
    }

    public class InstrumentedAddonComponent : AddonComponent
    {
        [CommandProperty(AccessLevel.GameMaster)]
        public int SuccessSound { get; set; }

        [Constructable]
        public InstrumentedAddonComponent(int itemID, int wellSound)
            : base(itemID)
        {
            SuccessSound = wellSound;
        }

        public override void OnDoubleClick(Mobile from)
        {
            if (!from.InRange(GetWorldLocation(), 2))
            {
                from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
            }
            else if (from.BeginAction(typeof(InstrumentedAddonComponent)))
            {
                Timer.DelayCall(TimeSpan.FromMilliseconds(1000), () =>
                {
                    from.EndAction(typeof(InstrumentedAddonComponent));
                });

                from.PlaySound(SuccessSound);
            }
            else
            {
                from.SendLocalizedMessage(500119); // You must wait to perform another action
            }
        }

        public InstrumentedAddonComponent(Serial serial)
            : base(serial)
        { }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write(0);

            writer.Write(SuccessSound);
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            reader.ReadInt();

            SuccessSound = reader.ReadInt();
        }
    }
}